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A creative, solution-oriented, and dedicated individual, this accomplished third-year Software Engineering student thrives on curiosity and challenges. With a demonstrated ability to mediate conflicts, foster community, and ensure a positive living environment as a Resident Assistant, their leadership skills have been honed. Their proactive and empathetic approach extends to their academic and professional pursuits, reflecting their commitment to excellence. Possessing a keen aptitude for dissecting complex problems and an unwavering drive to find innovative solutions, their expertise in software systems is complemented by practical experience in community management. Continually seeking opportunities for growth and learning, this individual aims to leverage their skills in driving technological advancement and making a meaningful impact.
CGPA: 3.41
Java
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Fitness
Perfect Matchup Processor
· Used efficient sorting algorithm to find the perfect team composition in a bespoke mobile video game environment, using over hundreds of past tournament results.
GitHub Link: https://github.com/syedzubinhafiz/perfectmatch
Optimal Route Simulator
· Implemented shortest route-finding algorithm to efficiently find the shortest route from the starting location to the destination of a user while stopping at a coffee shop in between and keeping the waiting time in consideration simultaneously. · This program was created as an attempt to model one of Google Map’s most popular features where it indeed finds the shortest route when a starting location and destination is given as an input.
GitHub Link: https://github.com/syedzubinhafiz/optimalroute
Similarity Detector
· A program which uses the Suffix Trie and Tree data structures to compare pairs of short text answers submitted by students for some assessment, and detects those submissions which show unusual levels of similarity to other submissions.
GitHub Link: https://github.com/syedzubinhafiz/similaritydetector
Super Mario Game
· Created a Rogue-like game based on Nintendo’s Super Mario. · Collaborated with a small team to work on a Java based game engine.
·Used extensive software design principles to implement functionality to the game, such that it is maintainable and extensible for future development.
GitHub Link: https://github.com/syedzubinhafiz/supermario.git
Pokemon Battle Simulator
· Used ubiquitous data structures, namely stacks and queues to implement a simple battle simulator between a team of Pokémons against another.· Used and modified unit tests to ensure correctness of code.
· Collaborated with a team of four, where we practiced good documentation of code, so that segregation of tasks didn’t introduce any hindrance to understand the overall implementation of the code.
GitHub Link: https://github.com/syedzubinhafiz/pokemonbattlesim.git
Potion Seller Bartering Game
· Implemented a Binary Search Tree to store potions and simulate a potion buying and selling game between adventurers and vendors.
· Extended the use of Binary Search Trees to AVL trees and modified code to adapt to changing heights of the tree and find k-th largest node with a logarithmic time complexity.
GitHub Link: https://github.com/syedzubinhafiz/potionbartergame.git
Extended the use of Binary Search Trees to AVL trees and modified code to adapt to changing heights of the tree and find k-th largest node with a logarithmic time complexity.GitHub Link: https://github.com/syedzubinhafiz/potionbartergame.git