Summary
Work History
Education
Skills
Languages
Timeline
Generic

MUHAMMAD NAQIB BIN ZULL AZRI

WP PUTRAJAYA

Summary

I'm currently pursuing a Bachelor of Computer Science in Software Engineering at Multimedia University, where I’ve maintained a CGPA of 3.59. Before this, I completed my Foundation in Information Technology with a CGPA of 3.51, which gave me a strong start in programming, logical thinking, and technical skills. Throughout my studies, I’ve built a solid understanding of software development, system design, and database management. I aim to apply these skills in real-world projects and industry settings, contributing to the development of reliable, scalable, and efficient software solutions.

Work History

Kwaazam Chess

  • Built a custom chess game using pure Java, featuring unique rules, non-standard piece functions, and a fully functional console-based interface
  • Designed and implemented the entire game using Object-Oriented Programming (OOP), with custom logic for piece movements, board interactions, and game flow

Robot War Simulator

  • Developed a console-based battle simulation game using C++ and Object-Oriented Programming (OOP) principles
  • Implemented inheritance, operator overloading, and custom data structures to simulate robot actions, attacks, and status updates in a structured C++ class hierarchy.

Online Second Hand Bookstore System

  • Developed a full-stack web application using PHP, MySQL, HTML, and CSS, implementing role-based access for Guest, Buyer, Seller, and Admin
  • Built responsive user interfaces, integrated backend logic, and enabled CRUD operations for managing books, user accounts, and transactions

Car Rental Management System

  • Designed a user interface using HTML and CSS to support car booking, returns, and availability tracking, connected to a DB2 SQL database for seamless data flow
  • Created complex SQL queries with joins and triggers, applying data validation and relational constraints to ensure accurate and reliable transaction management

Predicting Markets in the Gaming Industry

  • Analyzed historical video game sales data using exploratory data analysis (EDA) and linear regression to uncover top-performing genres, platforms, and regions
  • Delivered data-driven insights to support marketing strategies and guide development toward the most profitable markets

Education

Software Engineer

Multimedia Univesity (MMU)
Cyberjaya
07-2026

Associate of Science - Information Technology

Multimedia University (MMU)
Cyberjaya

High School Diploma -

Sekolah Menengah Kebangsaaan Presint 11 (1)
Putrajaya

Skills

  • Collaborative teamwork
  • Excellent problem-solving and analytical thinking skills
  • Skilled in multitasking and managing multiple priorities
  • Proficient in programming languages including Python, C, and Java
  • Experienced in front-end development with HTML and CSS
  • Proficient in database management using MySQL
  • Skilled in data analysis and manipulation using Pandas and NumPy

Languages

English
Advanced (C1)
Malay
Bilingual or Proficient (C2)

Timeline

Kwaazam Chess

Robot War Simulator

Online Second Hand Bookstore System

Car Rental Management System

Predicting Markets in the Gaming Industry

Software Engineer

Multimedia Univesity (MMU)

Associate of Science - Information Technology

Multimedia University (MMU)

High School Diploma -

Sekolah Menengah Kebangsaaan Presint 11 (1)
MUHAMMAD NAQIB BIN ZULL AZRI