Autodesk Maya
I am a 3D Artist, I have been in the industry of animation, games and XR for about 4 year and a half. My main role is always for making backgrounds and props modeling and texturing, I have done character texturing, lighting and rendering on various projects but the main was always environment. In this 4 year and a half I have used many 3D software both for gaming and for film animation such as Autodesk Maya, Blender, Substance Painter, Marvelous Designer, Unreal Engine and Unity. I am an artist who's willing to learn and to improve the skills for me to be better and good at what i do and Im looking for opportunity to work in game industry.
Rendering techniques
Autodesk Maya
Blender
Substance Painter
Unreal Engine
Unity