Autodesk Maya


I am a 3D Artist, I have been in the industry of animation, games and XR for about 4 year and a half. My main role is always for making backgrounds and props modeling and texturing, I have done character texturing, lighting and rendering on various projects but the main was always environment. In this 4 year and a half I have used many 3D software both for gaming and for film animation such as Autodesk Maya, Blender, Substance Painter, Marvelous Designer, Unreal Engine and Unity. I am an artist who's willing to learn and to improve the skills for me to be better and good at what i do and Im looking for opportunity to work in game industry.
Rendering techniques
Architectural visualization
3D modeling expertise
Digital sculpting
Asset optimization
Environment design
Texture and Shader Lookdev
Autodesk Maya
Blender
Substance Painter
Unreal Engine
Unity