Summary
Overview
Work History
Education
Skills
Software
Timeline
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Hilmi Sokhini

Hilmi Sokhini

3D Artist
Bandar Baru Bangi

Summary

I am a 3D Artist, I have been in the industry of animation, games and XR for about 4 year and a half. My main role is always for making backgrounds and props modeling and texturing, I have done character texturing, lighting and rendering on various projects but the main was always environment. In this 4 year and a half I have used many 3D software both for gaming and for film animation such as Autodesk Maya, Blender, Substance Painter, Marvelous Designer, Unreal Engine and Unity. I am an artist who's willing to learn and to improve the skills for me to be better and good at what i do and Im looking for opportunity to work in game industry.

Overview

4
4
years of professional experience
2
2
Languages

Work History

3D Modeler

Framemotion Studio Sdn Bhd
03.2021 - 08.2021
  • Used Blender to do modeling and texturing
  • Developed customized textures and shaders to enhance the realism of 3D models in various lighting conditions.
  • Responsible for background creation for various projects

3D Designer

Experiential Design Team (Adticles)
01.2022 - 12.2023
  • Creating 3D assets for VR and AR games
  • Optimized assets for efficient performance, ensuring smooth gameplay on various platforms.
  • Creating 3D assets for AR and VR Game while also optimizing all the 3D assets

3D Asset Modeler

MONSTA - Animonsta
01.2023 - Current
  • Responsible for all background creation for the series "Boboiboy"
  • Used Blender and Substance Painter to do modeling and texturing.
  • Worked closely with lighting artists to ensure proper integration of environment assets within scenes, enhancing visual appeal.
  • Optimized model performance by skillfully reducing polygon counts without sacrificing visual quality.

Education

Diploma In Multimedia Animation - Animation

Kolej Vokasional Gombak
Gombak, Selangor
04.2001 -

Skills

Rendering techniques

Architectural visualization

3D modeling expertise

Digital sculpting

Asset optimization

Environment design

Texture and Shader Lookdev

Software

Autodesk Maya

Blender

Substance Painter

Unreal Engine

Unity

Timeline

3D Asset Modeler

MONSTA - Animonsta
01.2023 - Current

3D Designer

Experiential Design Team (Adticles)
01.2022 - 12.2023

3D Modeler

Framemotion Studio Sdn Bhd
03.2021 - 08.2021

Diploma In Multimedia Animation - Animation

Kolej Vokasional Gombak
04.2001 -
Hilmi Sokhini3D Artist