Summary
Overview
Work History
Education
Skills
Software
Timeline
6b
Hilmi Sokhini

Hilmi Sokhini

3D Artist
Bandar Baru Bangi

Summary

I am a 3D Artist, I have been in the industry of animation, games and XR for about 4 year and a half. My main role is always for making backgrounds and props modeling and texturing, I have done character texturing, lighting and rendering on various projects but the main was always environment. In this 4 year and a half I have used many 3D software both for gaming and for film animation such as Autodesk Maya, Blender, Substance Painter, Marvelous Designer, Unreal Engine and Unity. I am an artist who's willing to learn and to improve the skills for me to be better and good at what i do and Im looking for opportunity to work in game industry.

Overview

4
4
years of professional experience
2
2
Languages

Work History

3D Modeler

Framemotion Studio Sdn Bhd
03.2021 - 08.2021
  • Used Blender to do modeling and texturing
  • Developed customized textures and shaders to enhance the realism of 3D models in various lighting conditions.
  • Responsible for background creation for various projects

3D Designer

Experiential Design Team (Adticles)
01.2022 - 12.2023
  • Creating 3D assets for VR and AR games
  • Optimized assets for efficient performance, ensuring smooth gameplay on various platforms.
  • Creating 3D assets for AR and VR Game while also optimizing all the 3D assets

3D Asset Modeler

MONSTA - Animonsta
01.2023 - Current
  • Responsible for all background creation for the series "Boboiboy"
  • Used Blender and Substance Painter to do modeling and texturing.
  • Worked closely with lighting artists to ensure proper integration of environment assets within scenes, enhancing visual appeal.
  • Optimized model performance by skillfully reducing polygon counts without sacrificing visual quality.


Education

Diploma In Multimedia Animation - Animation

Kolej Vokasional Gombak
Gombak, Selangor
04.2001 -

Skills

Rendering techniques

Software

Autodesk Maya

Blender

Substance Painter

Unreal Engine

Unity

Timeline

3D Asset Modeler

MONSTA - Animonsta
01.2023 - Current

3D Designer

Experiential Design Team (Adticles)
01.2022 - 12.2023

3D Modeler

Framemotion Studio Sdn Bhd
03.2021 - 08.2021

Diploma In Multimedia Animation - Animation

Kolej Vokasional Gombak
04.2001 -
Hilmi Sokhini3D Artist