Recent Magna Cum Laude graduate from the University of Southern California with a BFA in Game Art. Passionate about crafting immersive, game-ready environments using Unreal Engine 5, Substance tools, and modular workflows. Experienced in leading a team of artists through a full game development cycle, from pre-production to candidate release. Highly motivated, feedback-driven, and always looking to push visual storytelling and technical quality.
Blender
Unreal Engine
Unity
Substance 3D Painter
Substance 3D Designer
Maya
SpeedTree